creative [kree-ey-tiv]: adjective. Synonyms: clever, cool, innovative, inspired, prolific, stimulating.

criticism [krit-uh-siz-uhm]: noun. The act of passing judgment as to the merits of anything.

12 Aug 2010

Shambling Towards Hiroshima - James Morrow

This novel takes place in 1945, before the end of WWII on the Japanese front, and the US has two options to end the war: 1. they could use the result of Project Manhattan and drop an A-bomb on the Japanese, or 2. they could use the results of the top secret Knickerbocker project and release a behemoth of unsurpassed deadliness, a gigantic biological weapon that's essentially a ginormous fire-breathing super-aggressive iguana, who would wreck havoc and destruction upon any Japanese city. The thing is, they don't want to release any Godzilla if they can avoid it, so they want to make a mini-demonstration of its destructive powers to a handful of Japanese emissaries. And that's where our first-person narrator comes in.
Syms Thorley is a B-list horror movie actor, who specializes in playing The Monster in various 1930s and 1940s horror movies. Mummies, Frankensteinian monsters, and other prosthetics-and-makeup-heavy characters are his specialty - and he has the shamble, the limping walk down pat for every character. If you haven't guessed his role in the story yet, look closely at the cover art. That's it.
This was a somewhat short, very witty, and quite entertaining read. It reminded me a bit of Kurt Vonnegut's writing style, except less ADHD-like, a more focused narrative that skipped from flashback (in 1945) to present-tense and -time narration (pretty much every chapter begins with our narrator telling us what distraction occurred when he wrote the previous chapter).
(And by the way, I lifted the picture from this thing, which is a far more detailed review-like-thing with a much better exploration of this book's themes. Click on the link!)

11 Aug 2010

À Ciel Ouvert - Nelly Arcan

In this 270-page-long novel, Nelly Arcan explored themes ranging from the obsession with beauty to the obsession with love, while touching on mental, physical, sexual and emotional health issues.
Because let's face it, all of the main characters have issues. First you have Rose, a stylist who is addicted to plastic surgery (or so I saw it), and is obsessively in love with her boyfriend-then-ex, Charles, with whom she incidentally works with. She's also pretty misogynistic and has some issues about women being her competition in love, which stems from her childhood.
Then you have Julie, a documentary writer who has to deal with her own alcoholism and her drug issues, as well as her zombie-like state of existence following her last breakup, years ago, which only gets broken once she "steals" Charles from Rose. She's also very driven when it comes to maintaining her appearance, with frequent harmful effects (burning in the sunlight, badly injuring her shoulder while working out, scarring, that kind of thing).
And then you have Charles, the photographer with the traumatic childhood, the sexuality issues, and the mental health issues which pop up later in the novel and swell from there on.
The content was depressing, but this novel was also very well presented; Arcan's prose is fluid, and while some of her sentences might seem a little run-on and superfluous, they do manage to successfully dictate the pace and ambiance of the story. An okay read.

8 Aug 2010

Inception - That 2010 movie

Oh where to begin?
I liked this movie. It wasn't really confusing (or at least, a lot more simple than the reviews I'd read made it seem), and it was a very interesting concept to begin with: how do you plant an idea into someone? People can trace back the genesis of their ideas, so you want to make them think that they thought of it first. And since there's some convenient dream-invasion technology available, guess how our protagonists do what they have to do?
Anyways. You have Leonardo Dicaprio, Ellen Page, and a guy named Joseph Gordon-Levitt whom I had never heard of before this movie, and who looks a lot like a skinnier (and more alive) Heath Ledger. The whole concept of layers of dreams reminded me of the layers of the Twilight in the Night Watch series of novels. (Yes, I had to bring a book in somewhere!) And... well, it's a very entertaining movie, that I might even watch again someday. Maybe.

7 Aug 2010

The Amulet of Samarkand - Jonathan Stroud

This first installment of the Bartimaeus Trilogy has two protagonists. There's Nathaniel (shh, that's his birth name! And names have power!), later called John Mandrake (his official magician's name), an eleven-year-old magician's apprentice. He's apprenticed to a weak, abusive magician who takes out his frustration about his stagnant political career on Nat. In this world (set in contemporary time), magic is real and magicians are the (educated) ruling class; they control the British government, and by extension the rest of the Empire. Whose entire power comes from their mastery of demons, from the weak imps and foliots to the common djinns to the powerful afrits to the so-powerful-at-least-two-magicians-are-needed-to-summon-and-control madrits, to even more powerful (but fortunately uncommon) beings.
Speaking of the supernatural, our second protagonist is Bartimaeus. He's a medium-power djinn who shapeshifts a lot, and has a quick wit, plenty of sass, snark and sarcasm, an over 5000-year-long backstory (barely hinted at in this book), and an oversized ego. The chapters told from his (first-person) perspective are also a much more fun read than those from Nathaniel's (third person narration), not only because of Bartimaeus' wit but also because of his liberal use of footnotes. This makes sense if you've read the book.
I particularly liked how the vocabulary and themes were beyond what is expected of a YA novel: Bartimaeus is a very articulate djinn indeed, and this novel doesn't shy from tackling prejudice, social injustice, oppression, and other interesting stuff. It's a really good novel! Read it now!

6 Aug 2010

Graceling - Kristin Cashore

It's a fantasy novel. Some people have extraordinary skills - called Graces - and you can spot them by looking at their eyes: they will have different colours. Like one blue eye and one green eye. Or one grey eye and one blue eye. Or one silver eye and one gold eye (why limit yourself to the range of natural human eye colours?!). In most of the world (in six of the seven kingdoms, basically), though, Gracelings are feared and shunned. So unless if you have an awesome or useful (for your king) Grace, your life will suck.
Anyways, this story is Katsa's. She is the niece to a bullying king, who has used her Grace to his gain by making her his right-hand woman as it is, the lady he can send to kill anyone, who'll do it effortlessly and that thus terrifies all of his underlords. But Katsa's obviously unhappy with this life, and then A WILD PLOT APPEARS.
KATSA USES RAGE (for all of the first part)
IT'S NOT VERY EFFECTIVE.
A WILD PLOT USES TWIST!
IT'S SUPER EFFECTIVE!
KATSA UNDERGOES CHARACTER GROWTH!
KATSA USES ANGST!
IT'S REALLY NOT EFFECTIVE.
A WILD PLOT USES NOT-QUITE-MELO-DRAMA!
IT'S SEMI-EFFECTIVE.
...
471 pages, 39 chapters, three distinctive sections later: I still think Katsa's Grace is very... convenient.
It was an okay read - not extraordinary, but not bad either - which is pretty normal considering it's Kristin Cashore's first novel. It dealt with issues ranging from dealing with prejudice, what it means to be independant, and understanding your limitations (even if you're a seemingly invincible character like the protagonist, Katsa). I would definitely reccomend it to any teen who likes fantasy fiction.

4 Aug 2010

Tigana - Guy Gavriel Kay

This is a novel of epic proportions.
I am not only referring to Kay's usual wordy and never-ending prose (or so it seems at times when you read it); I am also not simply alluding to the fact that the story is, as usual for Kay, epic (seriously, it's about how an entire peninsula and even two faraway kingdoms/empires are affected by the twenty-year toils of a few dedicated, passionate men who seek revenge over the tyrant who not only conquered their kingdom, but also bespelled it so that its true name, Tigana, could not be heard, written or in any way imparted to anyone who was not born there, so that its entire culture would be erased by the passage of time - ok I'll stop now.). I am also not just making a little joke about its 688-page (hardcover) length, or about the fact that the summary at the back literally refers to it as an "epic narrative that will change forever the boundaries of fantasy fiction."
I mean it literally: its proportions are impressive. This book is 13.5 cm (5.25 inches) wide, 22 cm (8.75") long, and an impressive 6 cm (2.25") thick. It is a real brick.
It was also a bit sluggish. And although I appreciated that there was a reference to Fionavar (the "original world" in Kay's mythology) in the legend of Finavir, it was just another detail amongst many others that could have been left out without losing anything of importance in the story.
A very long novel, great for when you have several months of vacation-time. Although I guess that if you only read one book at a time, this once could last for only two, maybe three weeks... An okay read.

3 Aug 2010

Super Mario Galaxy 2 - That Wii Game

The wonky gravity, the dubious physics, the space that's seemingly full of air (and thus pressure, which eliminates the need for a spacesuit in this Mario-world), the diminutive plumber, his abducted princess and the almighty Bowser (who nevertheless gets pwned by a diminutive plumber, once again) all come back in this second Super Mario game in space.
Now this game is great, and not-so-great all at the same time. Let me explain:
It is an AWESOME game because

  • The platform levels are all the more fun with weird gravity pits that twist your mind
  • The music! It's great!
  • If you've played the first Mario Galaxy, you can pick up the controller and understand this game immediately
  • Yoshi is there, and everybody loves Yoshi!
  • There is a LOT stuff to do; I haven't completed this game yet, but it takes you about 60 stars to get to the Final Bowser Fight, 120 stars to "finish all the levels", and then 240 stars to get to the last world. I shit you not.
  • It gives several shout-outs to the first Mario Galaxy (right after the Final Bowser Fight, you'll see what I mean, plus there's a world where all you do is fight Galaxy 1's first bosses), which is fun for those who've played it.
  • It also gives some shout-outs to Super Mario Sunshine (another of my favorite Mario games): one level in particular is lifted straight from Sunshine (from one of the "Hotel Something Secret" levels. You know what I mean)
It is a not-so-great game, though, for a few reasons:
  • Most levels are too easy. Especially if you've played Galaxy 1 and are already familiar with the controls; the first four worlds (they include 6 galaxies each) especially.
  • Just like in Galaxy 1, the Bowser fights are repetitive. It's essentially the same fight each time, which is, frankly, boring.
  • Personal pet peeve: you can't keep all the extra lives you earn, you have to start every game-play with a set number of Marios. Which is annoying when you get a BUNCH of them, stop the game and lose them all, and then get one of the really challenging levels the next time you play.
I had fun, though.